![]() ![]() We do not hide from you that during the third act of our game we ourselves advanced a bit “at random”, aware of the fact that we were lost, yet we managed to complete the level without too many hitches. Or rather, the map that we will have to keep in mind as we advance, because although Scorn at the end has macro areas with corridors that will somehow guide the player towards the solution, the feeling of getting lost in a maze is real. We will immediately understand what will be the greatest difficulty of this adventure: the map. This is further accentuated also thanks to the complete absence of a HUD (except when you heal yourself, shoot an enemy or get hit) and the mode of interaction with the doors and machinery that you will find: approaching you, the interactable object will be surrounded by a slight white outline and a dot will appear on it, if it will be white it will be interactable, if it is empty it means that at that moment you will not be able to do it yet and therefore you will have to continue in your exploration. in the setting itself… all without the slightest help, of course. And just as said by the developers themselves, Scorn is a very contemplative and personal audio-visual experience, where within huge rotten and decadent structures we players will have to use our intuition to overcome the obstacles that will appear in front of us, perfectly integrated obstacles. Or rather, to the sound of our steps, of the machinery we will operate, of the weapons we will use, of our enemies, and especially to the echo of these sounds that will echo in the corridors and in the rooms we will face, creating a unique atmosphere (between visual and auditory level), which nowadays is very rare to find in the gaming world. Indeed, the soundtrack will be almost “absent” playing some low notes from time to time that as we advance they will always be a little longer, and then return to Scorn’s main focus: silence. We can even guess how some of the machines that we will meet will work even before seriously using them to give you an idea of the details that the guys at Ebb Software have put into their work.Īs you may have guessed from the images you have seen of the game, the design of the settings is largely inspired by the horror world of HR Giger (in fact we do not hide from you that often while we were playing a nostalgic tear peeped out, recalling the corridors of the Dark World of Dark Seed II) and to complete the picture the soundtrack will practically advance together with our character, but do not expect songs, so to speak, “classics”. A dirty, macabre world made of meat and biotechnology, meticulously constructed in all its parts. Nothing will be said to us, nothing will be written or read, simply we should learn all we can by observing the claustrophobic world around us. Our character wakes up and begins to drag himself further and further away a little at a time, and right away we can guess what Scorn’s narrative style will be: silence. ![]() The adventure starts immediately as soon as you click on New Game, without even loading. In all of this, the initial date (for the game release) was October 21, 2022, which was brought forward by a week, so Scorn finally managed to officially come out 8 years after its initial announcement on October 14, 2022.Ī story told with silence… | Scorn Review After a bankruptcy Kickstarter created in 2014the following year Ebb Software received funds from a private investor, bringing Scorn development back to full swing, designing the game as a 2-part release.Īt this point in 2017 Ebb Software launched a second Kickstarter, this time with success and thanks also to the support of Microsoft Scorn in 2020 obtained a launch window in addition to the announcement of the platforms of its publication: PC and console time exclusivity for Xbox Series X / S. Scorn was born as the first work of the boys of Ebb Software, Serbian studio founded in 2013 that at the time his only idea for this game was to create a setting that should have been a character in itself, with a protagonist thrown in without any warning, and of course we gamers with him. ![]()
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